This was generated in `JoelFaber's version of Apophysis - he has very kindly coded a variation idea I put forward, called ngon. Here it is used in a subtle way - it is responsible for the angular shapes around the edges.
I haven't had patience for Apo lately. Everything I was making with the new version was coming out too much the same. So it was back to UF for me then I lost my art mojo, then latel it's been back. I tend to approach things in a very random way so even after many years, I still go at it without a clue as to what I'm doing. Just happen across the things that I like.
I really admire the skills that go into knowing what you like and want and then making it! Now that's art! You're doing it!
There are several versions of Apo around, because it's open source. There are at least three "current" versions which add their own new variations and interface ideas. I normally just use the official versions, but I'm excited about Joel's work as I had a small amount of input.
Whatever this program/method is, I'm envious. I could definitely use something like this for the spacey and dynamically galaxy-like scenes in my game. Not too many of them, but this would still be an awesome thing to have. Oh yeah, I can't do much of a collaboration with you until I find an external DVD writer to backup files on my PC- I need to wipe the drive and the such.
Beautiful colors. The blending's awesome, but the yellow is probably the wisest choice of color. Again, I just love these.
>> could definitely use something like this for the
>> spacey and dynamically galaxy-like scenes
When you're feeling ready, take a look at my stock fractal gallery to see a range of ideas and textures. You could either use those directly or suggest "like this" or "those colours, but that sort of shape" etc.
I'm more than happy to contribute images for a game - perhaps we could work up some concept art for the game that I could also display in my gallery (I'm most interested in colabs that result in art for me as well as for someone else's project)?
Let me know more when you're ready: Any time, I know that these hobby things sometimes are quick, sometimes take years to put together - it's the same for me too (I planned a game over 10 years ago, and it's still no more than a plan!!)